Nathan Koch is an interaction designer, teacher and media artist.

The last few years I’ve been doing a mix of interaction design and working with design systems at scale, solving problems and taming pixels. Over my career I’ve been a designer, front-end developer, full-stack developer, and creative technologist.

In my creative practice I focus on generative work focused on systems, simulations, and emergent behavior across animation, sound, and real-time 3D. These can range from performances, to emergent animations, to long-running installations.

Interaction Designer

2022 – Current

UX/UI Designer

2021 – 2022

I was a product designer on the Chase Digital Assistant team, working with writers, product managers, and engineers to bring new chat features to life. I managed the CDA’s own mini design system as well as contributing to Chase’s larger Manhattan Design System.

Parsons School of Design

2017 – 2020

From 2017 to 2019 I was an MFA student at Parsons School of Design, in the Design and Technology program, which combined interaction design fundamentals with innovative technologies like AR, VR, and physical computing.

After graduating I taught as an adjunct at Parsons, with courses like Creativity & Computation and Coding for Creative Expression.

Cramer-Krasselt

2013–2016

Since 2022 I’ve been an interaction designer at bttr., wearing the hats of UX or UI designer depending on the project need. I spent half of my tenure at bttr. on a client design system, creating components and documentation, as well helping define a design ops process and supporting product designers with component needs.

At Cramer-Krasselt, I was responsible for both the concepting and execution of digital work, and collaborated with designers, developers, and management both internally and externally.

Most of my work was focused around providing definition to projects through UX deliverables like wireframes, sitemaps, prototypes, and user flows.